![github android ndk samples github android ndk samples](https://user-images.githubusercontent.com/25050762/44848664-e9937280-ac6c-11e8-8bcf-a68bba9cbf83.jpg)
Or View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
#Github android ndk samples full
The following code might be interesting to you in that it prepares the app’s Activity to be full screen, immersive, and without system navigation bars, so that the whole screen could be used for displaying rendered teapot frames:
#Github android ndk samples update
It handles activity lifecycle events, creates a popup window to display text on the screen with the function ShowUI(), and update frame rate dynamically with the function updateFPS().
![github android ndk samples github android ndk samples](https://user-images.githubusercontent.com/4169802/71201552-4b437a00-22c0-11ea-8831-29dfdf858ffd.png)
The TeapotNativeActivity file is located in teapots/classic-teapot/src/com/sample/teapot, under the NDK repo root directory on GitHub. Next, the file tells the build system which The next line tells the build system to build for all supported architectures. soĮxtension neither is part of the value that the manifest originally assigns toĪn app that uses the NativeActivity framework class must not specify anĪndroid API level lower than 9, which introduced that class. The build system adds the lib prefix and the. Ultimately, the name of the shared-object file that the build system builds is The activity declaration here is not NativeActivity itself, but Wrappers for JNI calls for platform features such as texture loading.Helper functions that are useful but not present in the NDK, such as tap detection.An abstraction layer, GLContext, that handles certain NDK-specific behaviors.Similar applications as native applications. In particular, it showcases the ndk_helper helper class,Ī collection of native helper functions required for implementing games and This sample uses the OpenGL library to render the iconic The reverse scenario applies to the final game.The Teapot sample is located under in the samples/Teapot/ directory, under the NDK Leo and Emma's movement speed is slower and the running animation is faster in the demo. Of note, there are only two drops listed, where in the final it's three. The "Success" was replaced with "You Did It", the "Oops" rating isn't present and the multipliers seen is not possible to get in the final. The end screen for Balan Bout looks different.Balan looks glossier and his smile is different. Balan Bouts has the UI from the main game present, likely due to debugging.Purrla's defeat frame in the sample looks the same as it did in the final.On the very top, you can see a Leap Frog NPC, which is not present in Stage 6. Furthermore, the Tims are in colors that is impossible to get in the final. Two of the Tims on the right have longer cat ears and a long tail, which is not present in the final. The Drops that you collect look very different than they do in the final game.There are lots of noticeable differences compared to the final game. These might have been placeholders for the end stage graphics. This logo shows that the full working title was " Project Happiness".įour unused images from a very early build of the game can be found in the demo. Leo's hair is brighter than the final, where Emma was more pale white.Īs seen in the internal project name for the game, the working title for Balan Wonderworld was " Happiness". These icons also show some slight differences. Given to that Leo's render is similar to the final and the icons for the used versions are called "UI_CHRFace2" and not "UI_CHRFace", this suggests that these are early character selection icons.
![github android ndk samples github android ndk samples](https://user-images.githubusercontent.com/5357526/48287239-e25cc200-e470-11e8-84c9-1320595d50cc.png)
Icons showing alternate versions of Leo and Emma are found in the UI folder.